Open research questions
From Bob Wiki, a public encyclopedia-style profile page
These are public research questions Bob expects to keep returning to. They help convert a broad long-term vision into concrete research problems.
- How can animals be reconstructed in 4D without dense supervision?
- What physical priors are useful for non-human articulated bodies?
- Can human motion models transfer to animal motion and human-animal interaction?
- What representations best support animatable, controllable animal avatars?
- How can 3D/4D reconstruction become a body layer for AI agents?
- How can neural rendering, physical simulation, and control be unified for embodied characters?
- What is the smallest convincing benchmark for general animal 4D reconstruction?
Visiting research framing
A concrete current framing is physics-grounded 4D animal reconstruction from in-the-wild videos. This connects Bob’s animal reconstruction background with neural representations, dynamic reconstruction, physically plausible motion, contact, locomotion, and embodied character modeling.
Questions for motion / embodied AI labs
- How can reconstruction systems expose motion states that are useful for downstream simulation or control?
- Which physical priors matter most for believable animal and character motion: contact, balance, energy, kinematic limits, or learned motion manifolds?
- Can synthetic animal video pipelines be used not only for reconstruction training, but also for evaluating physical plausibility and controllability?
Needs prioritization
Bob should rank these questions by: short-term visiting feasibility, publication potential, personal excitement, and fit with target labs.